Powerful editor and one-click mod sharing system.The rich, magical world is filled with captivating personalities, and zillions of things waiting to be discovered!.Plenty of personality, wit, humor and goodwill!.A fantastic adventure, and a deep story that will put a smile on your face, and keep surprising you!.Bet dabar jis vl pateko naujojo Enchanted Edition naujinio naujienas, palaikant Linux, kad juo bt galima mgautis i ios platformos. Knowing nothing of the amazing adventures and the fearsome foes that await them, the party embarks on a journey like no other.ĭriftmoon is an adventure-roleplaying game, full of exploration, smiles and surprises, captivating stories and quests, charming characters, and countless delightful details. Dreifo mnulis yra nuotyki vaidmen vaizdo aidimas, kuris buvo paleistas 2013 m. Hope lies in an unlikely alliance: A young man joins forces with a little firefly dreaming of stardom, a panther queen with the ego of a moon whale, and a very determined fellow who's lost everything but his bones, and still hasn't given up. So start any mod, open up the editor, and have a look.The beautiful, enchanted world of Driftmoon trembles in the shadow of a forgotten evil, for the dark King Ixal is again gathering his forces. The best way to learn modding is to see how other mods have been created. Note that you can take a whole bunch of screenshots during one play session, and all of them will be saved - there's no need to capture the screens only one at a time. The level editor is a very powerful tool, and even includes a visual scripting language. To start the level editor, start your newly created mod, then click the Editor button in the game menu. This copy of your mod resides on your computer in the directory you specify. The other one is what you see in the game, and the other one is without the GUI (=user interface). To start a mod, click the Create New Mod button in the game start menu. Just press Scroll Lock, and for each key press, the game saves two screenshots into "My Documents/Driftmoon". If you need screenshots of your mod for marketing purposes, you can use the ingame screenshot function. You can also update your mod the same way! When you've finished a version of your mod, you can upload it to the Driftmoon mods list for others to download. It is also possible to export and import single objects or groups, and it behaves exactly like copying and pasting objects. You can also use the copy-paste feature between maps, and it is the easiest way to copy objects between different maps - just copy from one map, load up another map, and paste. So if you have two objects that are joined together by a joint, copying them together will ensure that the copied result also has the joint. When copying a group, the game will even auto correct scripts and joints that reference objects within the group. You can also copy a group of objects (by dragging a selection box around the objects). You can copy and paste objects using CTRL-C and CTRL-V. So if you mess up your map, you can always go back. You can find them in the "My Documents\Driftmoon\map_backup" folder. Every time you save a map in the editor, the game will create a backup. That way you can replace any of the main game resources with your own resources.Īlways remember to save your map. The game always looks for a named resource, such as a texture file, first from the mod directory, and if it's not found there, it looks in the main game directory. Notice the different sheets for scripts/physics/animations, etc, which you can open from top left.Īll of the resources in the main game are at your disposal, the graphics, the sound files, and all of the items, creature types and others. When you've created a new bot, item or object, you can edit many of its parameters by clicking on the said item/bot/object once, and choosing the item-specific parameters you wish from the left hand side of the editor screen. Similarly you can create for example movable object, walls, items and lights by using the buttons above. Then set it's side to Evildoers, and you can test how it attacks you. To add an opponent, click the New Bot -button. When you're done testing, just press ESC to return to the editor. You can test play your map by clicking the play button on the editor toolbar. When you start the editor, you start with a new blank map. To start a mod, click the Create New Mod button in the game start menu.
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